Tired of seeing design myths spread in your community? Our Myth Buster templates help you tackle misconceptions and spark informed, engaging discussions. Bring clarity and elevate your members' understanding with these proven conversation starters.
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Myth Buster content taps into the natural curiosity and skepticism of design professionals. By highlighting common misconceptions, you invite members to question assumptions, share personal experiences, and learn from one another. This creates a foundation for fact-based dialogue and deeper engagement.
Challenging myths also empowers members to share credible resources and up-to-date knowledge, establishing your community as a trusted hub for design expertise. When members see myths being constructively debunked, they are more likely to participate and contribute their own insights, building a culture of continuous learning and critical thinking.
Myth: Good design is just about making things look pretty. Why might this be misleading?
💡 Example: "Myth: Good design is just about making things look pretty. Why might this be misleading?"
Some say designers must be able to draw well. Do you agree or disagree?
💡 Example: "Some say designers must be able to draw well. Do you agree or disagree?"
Myth: The client is always right in design projects. What are your thoughts?
💡 Example: "Myth: The client is always right in design projects. What are your thoughts?"
It is often claimed that minimalism is always the best design approach. Discuss.
💡 Example: "It is often claimed that minimalism is always the best design approach. Discuss."
Myth: Design is only needed at the start of a project. Fact or fiction?
💡 Example: "Myth: Design is only needed at the start of a project. Fact or fiction?"
Some believe that expensive software guarantees better designs. Thoughts?
💡 Example: "Some believe that expensive software guarantees better designs. Thoughts?"
Myth: Designers work alone. Share your real-world experience.
💡 Example: "Myth: Designers work alone. Share your real-world experience."
Do you think design should always prioritize aesthetics over usability?
💡 Example: "Do you think design should always prioritize aesthetics over usability?"
Myth: Only creative people can learn design. What do you think?
💡 Example: "Myth: Only creative people can learn design. What do you think?"
Some say design trends change too fast to keep up. Is this true in your experience?
💡 Example: "Some say design trends change too fast to keep up. Is this true in your experience?"
Myth: Templates make all design work unoriginal. Agree or disagree?
💡 Example: "Myth: Templates make all design work unoriginal. Agree or disagree?"
People often believe feedback slows down design. What has your experience been?
💡 Example: "People often believe feedback slows down design. What has your experience been?"
Is it true that design is just common sense? Why or why not?
💡 Example: "Is it true that design is just common sense? Why or why not?"
Myth: More colors mean a better design. Share your views.
💡 Example: "Myth: More colors mean a better design. Share your views."
Some claim that design is only about art. What else is involved?
💡 Example: "Some claim that design is only about art. What else is involved?"
Myth: All designers need a formal degree. Do you agree?
💡 Example: "Myth: All designers need a formal degree. Do you agree?"
People often say that clients know what they want. Is this always true?
💡 Example: "People often say that clients know what they want. Is this always true?"
Is it a myth that logos need to show exactly what a company does?
💡 Example: "Is it a myth that logos need to show exactly what a company does?"
Myth: The more complicated the design, the better. Thoughts?
💡 Example: "Myth: The more complicated the design, the better. Thoughts?"
Myth: Good design does not need user testing. What do you think?
💡 Example: "Myth: Good design does not need user testing. What do you think?"
Some believe design is just about following trends. Do you agree?
💡 Example: "Some believe design is just about following trends. Do you agree?"
Myth: Only large companies need professional design. Is this accurate?
💡 Example: "Myth: Only large companies need professional design. Is this accurate?"
Is it true that design is finished when the client approves?
💡 Example: "Is it true that design is finished when the client approves?"
Myth: Stock images always look unprofessional. Share your experience.
💡 Example: "Myth: Stock images always look unprofessional. Share your experience."
Do you think the best design ideas come from brainstorming sessions only?
💡 Example: "Do you think the best design ideas come from brainstorming sessions only?"
Myth: Design is just a step before development. Fact or fiction?
💡 Example: "Myth: Design is just a step before development. Fact or fiction?"
Some say feedback from non-designers is not valuable. What do you think?
💡 Example: "Some say feedback from non-designers is not valuable. What do you think?"
Is it a myth that design software skills are more important than creativity?
💡 Example: "Is it a myth that design software skills are more important than creativity?"
Myth: Good design always costs a lot. Have you found this to be true?
💡 Example: "Myth: Good design always costs a lot. Have you found this to be true?"
Some believe that anyone can design with the right app. Share your opinion.
💡 Example: "Some believe that anyone can design with the right app. Share your opinion."
Is it true that design inspiration only comes from other designers?
💡 Example: "Is it true that design inspiration only comes from other designers?"
Myth: Once a design is published, it should never change. Thoughts?
💡 Example: "Myth: Once a design is published, it should never change. Thoughts?"
Do you agree that design is all about following rules?
💡 Example: "Do you agree that design is all about following rules?"
Myth: The more features, the better the design. Share your perspective.
💡 Example: "Myth: The more features, the better the design. Share your perspective."
People often say design is only for digital products. What else can design impact?
💡 Example: "People often say design is only for digital products. What else can design impact?"
Is it accurate that only extroverts succeed in design careers?
💡 Example: "Is it accurate that only extroverts succeed in design careers?"
Myth: Design is not measurable. What metrics do you use?
💡 Example: "Myth: Design is not measurable. What metrics do you use?"
Some believe accessibility is optional in design. Do you agree?
💡 Example: "Some believe accessibility is optional in design. Do you agree?"
Myth: Consistency limits creativity in design. Share your experience.
💡 Example: "Myth: Consistency limits creativity in design. Share your experience."
Is it true that mobile design is just shrinking desktop versions?
💡 Example: "Is it true that mobile design is just shrinking desktop versions?"
Start by choosing a template that matches a relevant myth in your community. Post it as a standalone thread or within existing discussion channels. Encourage members to share their thoughts before revealing sourced facts. Follow up with reliable resources and invite ongoing conversation. Rotate templates regularly to keep discussions fresh and inclusive.
For all platforms, use clear headers and concise language. Tag relevant members or channels to boost visibility. Use polls or reactions for quick engagement. Link to external resources when possible, and moderate discussions to maintain a respectful tone.
Use Myth Buster templates once or twice a week to keep discussions fresh and encourage ongoing engagement.
Set clear community guidelines and moderate actively. Remind members to focus on facts and respect diverse perspectives.
Encourage members to discuss first, then follow up with sourced facts and resources to promote learning.
Absolutely. Adjust the wording to fit your specific audience, such as UX, graphic, or interior design.
Refer to industry leaders, academic journals, and trusted design publications like AIGA, Smashing Magazine, and Nielsen Norman Group.
Approach with caution, add content warnings, and be ready to guide the discussion to ensure a respectful environment.
Tag active members, run themed weeks, and use polls or reactions to lower participation barriers.