Free Design Community Myth Buster Templates

Tired of seeing design myths spread in your community? Our Myth Buster templates help you tackle misconceptions and spark informed, engaging discussions. Bring clarity and elevate your members' understanding with these proven conversation starters.

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Why This Works

Myth Buster content taps into the natural curiosity and skepticism of design professionals. By highlighting common misconceptions, you invite members to question assumptions, share personal experiences, and learn from one another. This creates a foundation for fact-based dialogue and deeper engagement.

Challenging myths also empowers members to share credible resources and up-to-date knowledge, establishing your community as a trusted hub for design expertise. When members see myths being constructively debunked, they are more likely to participate and contribute their own insights, building a culture of continuous learning and critical thinking.

40 Ready-to-Use Templates

1

Myth: Good design is just about making things look pretty. Why might this be misleading?

💡 Example: "Myth: Good design is just about making things look pretty. Why might this be misleading?"

🟡 Medium Engagement Barrier 👤 Average #misconception #discussion #design process
2

Some say designers must be able to draw well. Do you agree or disagree?

💡 Example: "Some say designers must be able to draw well. Do you agree or disagree?"

🟡 Medium Engagement Barrier 👤 Irregular #skills #debate #career
3

Myth: The client is always right in design projects. What are your thoughts?

💡 Example: "Myth: The client is always right in design projects. What are your thoughts?"

🔴 High Engagement Barrier 👤 Frequent #client #discussion #myth
4

It is often claimed that minimalism is always the best design approach. Discuss.

💡 Example: "It is often claimed that minimalism is always the best design approach. Discuss."

🟡 Medium Engagement Barrier 👤 Average #style #minimalism #debate
5

Myth: Design is only needed at the start of a project. Fact or fiction?

💡 Example: "Myth: Design is only needed at the start of a project. Fact or fiction?"

🟡 Medium Engagement Barrier 👤 Irregular #process #project #clarification
6

Some believe that expensive software guarantees better designs. Thoughts?

💡 Example: "Some believe that expensive software guarantees better designs. Thoughts?"

🟡 Medium Engagement Barrier 👤 Average #tools #software #quality
7

Myth: Designers work alone. Share your real-world experience.

💡 Example: "Myth: Designers work alone. Share your real-world experience."

🟡 Medium Engagement Barrier 👤 Frequent #teamwork #collaboration #myth
8

Do you think design should always prioritize aesthetics over usability?

💡 Example: "Do you think design should always prioritize aesthetics over usability?"

🟡 Medium Engagement Barrier 👤 Average #usability #aesthetics #debate
9

Myth: Only creative people can learn design. What do you think?

💡 Example: "Myth: Only creative people can learn design. What do you think?"

🟡 Medium Engagement Barrier 👤 Irregular #learning #creativity #skills
10

Some say design trends change too fast to keep up. Is this true in your experience?

💡 Example: "Some say design trends change too fast to keep up. Is this true in your experience?"

🟡 Medium Engagement Barrier 👤 Frequent #trends #industry #experience
11

Myth: Templates make all design work unoriginal. Agree or disagree?

💡 Example: "Myth: Templates make all design work unoriginal. Agree or disagree?"

🟡 Medium Engagement Barrier 👤 Average #templates #originality #debate
12

People often believe feedback slows down design. What has your experience been?

💡 Example: "People often believe feedback slows down design. What has your experience been?"

🟡 Medium Engagement Barrier 👤 Frequent #feedback #process #discussion
13

Is it true that design is just common sense? Why or why not?

💡 Example: "Is it true that design is just common sense? Why or why not?"

🟡 Medium Engagement Barrier 👤 Average #skills #education #debate
14

Myth: More colors mean a better design. Share your views.

💡 Example: "Myth: More colors mean a better design. Share your views."

🟢 Low Engagement Barrier 👤 Lurker #color #myth #discussion
15

Some claim that design is only about art. What else is involved?

💡 Example: "Some claim that design is only about art. What else is involved?"

🟢 Low Engagement Barrier 👤 Lurker #scope #art #clarification
16

Myth: All designers need a formal degree. Do you agree?

💡 Example: "Myth: All designers need a formal degree. Do you agree?"

🟡 Medium Engagement Barrier 👤 Average #education #career #myth
17

People often say that clients know what they want. Is this always true?

💡 Example: "People often say that clients know what they want. Is this always true?"

🟡 Medium Engagement Barrier 👤 Frequent #clients #communication #debate
18

Is it a myth that logos need to show exactly what a company does?

💡 Example: "Is it a myth that logos need to show exactly what a company does?"

🟡 Medium Engagement Barrier 👤 Average #branding #logos #clarification
19

Myth: The more complicated the design, the better. Thoughts?

💡 Example: "Myth: The more complicated the design, the better. Thoughts?"

🟢 Low Engagement Barrier 👤 Lurker #complexity #simplicity #myth
20

Myth: Good design does not need user testing. What do you think?

💡 Example: "Myth: Good design does not need user testing. What do you think?"

🟡 Medium Engagement Barrier 👤 Average #user testing #process #debate
21

Some believe design is just about following trends. Do you agree?

💡 Example: "Some believe design is just about following trends. Do you agree?"

🟢 Low Engagement Barrier 👤 Lurker #trends #originality #debate
22

Myth: Only large companies need professional design. Is this accurate?

💡 Example: "Myth: Only large companies need professional design. Is this accurate?"

🟢 Low Engagement Barrier 👤 Irregular #business #professional #myth
23

Is it true that design is finished when the client approves?

💡 Example: "Is it true that design is finished when the client approves?"

🟢 Low Engagement Barrier 👤 Irregular #process #approval #discussion
24

Myth: Stock images always look unprofessional. Share your experience.

💡 Example: "Myth: Stock images always look unprofessional. Share your experience."

🟡 Medium Engagement Barrier 👤 Frequent #stock images #professionalism #myth
25

Do you think the best design ideas come from brainstorming sessions only?

💡 Example: "Do you think the best design ideas come from brainstorming sessions only?"

🟢 Low Engagement Barrier 👤 Lurker #ideas #brainstorm #process
26

Myth: Design is just a step before development. Fact or fiction?

💡 Example: "Myth: Design is just a step before development. Fact or fiction?"

🟡 Medium Engagement Barrier 👤 Average #workflow #process #clarification
27

Some say feedback from non-designers is not valuable. What do you think?

💡 Example: "Some say feedback from non-designers is not valuable. What do you think?"

🟡 Medium Engagement Barrier 👤 Frequent #feedback #team #discussion
28

Is it a myth that design software skills are more important than creativity?

💡 Example: "Is it a myth that design software skills are more important than creativity?"

🟡 Medium Engagement Barrier 👤 Average #skills #software #creativity
29

Myth: Good design always costs a lot. Have you found this to be true?

💡 Example: "Myth: Good design always costs a lot. Have you found this to be true?"

🟡 Medium Engagement Barrier 👤 Irregular #cost #quality #myth
30

Some believe that anyone can design with the right app. Share your opinion.

💡 Example: "Some believe that anyone can design with the right app. Share your opinion."

🟢 Low Engagement Barrier 👤 Lurker #tools #accessibility #debate
31

Is it true that design inspiration only comes from other designers?

💡 Example: "Is it true that design inspiration only comes from other designers?"

🟢 Low Engagement Barrier 👤 Lurker #inspiration #creativity #myth
32

Myth: Once a design is published, it should never change. Thoughts?

💡 Example: "Myth: Once a design is published, it should never change. Thoughts?"

🟡 Medium Engagement Barrier 👤 Average #iteration #publishing #myth
33

Do you agree that design is all about following rules?

💡 Example: "Do you agree that design is all about following rules?"

🟢 Low Engagement Barrier 👤 Lurker #rules #creativity #debate
34

Myth: The more features, the better the design. Share your perspective.

💡 Example: "Myth: The more features, the better the design. Share your perspective."

🟡 Medium Engagement Barrier 👤 Average #features #simplicity #myth
35

People often say design is only for digital products. What else can design impact?

💡 Example: "People often say design is only for digital products. What else can design impact?"

🟡 Medium Engagement Barrier 👤 Frequent #scope #digital #discussion
36

Is it accurate that only extroverts succeed in design careers?

💡 Example: "Is it accurate that only extroverts succeed in design careers?"

🟢 Low Engagement Barrier 👤 Irregular #personality #career #myth
37

Myth: Design is not measurable. What metrics do you use?

💡 Example: "Myth: Design is not measurable. What metrics do you use?"

🟡 Medium Engagement Barrier 👤 Frequent #metrics #measurable #discussion
38

Some believe accessibility is optional in design. Do you agree?

💡 Example: "Some believe accessibility is optional in design. Do you agree?"

🟡 Medium Engagement Barrier 👤 Average #accessibility #requirements #debate
39

Myth: Consistency limits creativity in design. Share your experience.

💡 Example: "Myth: Consistency limits creativity in design. Share your experience."

🟡 Medium Engagement Barrier 👤 Frequent #consistency #creativity #myth
40

Is it true that mobile design is just shrinking desktop versions?

💡 Example: "Is it true that mobile design is just shrinking desktop versions?"

🟡 Medium Engagement Barrier 👤 Average #mobile #responsive #myth

How to Use These Templates

Start by choosing a template that matches a relevant myth in your community. Post it as a standalone thread or within existing discussion channels. Encourage members to share their thoughts before revealing sourced facts. Follow up with reliable resources and invite ongoing conversation. Rotate templates regularly to keep discussions fresh and inclusive.

Best Practices

  • Always cite credible sources when providing clarifying facts.
  • Encourage respectful debate and remind members to focus on facts.
  • Tailor myths to your community's skill level and interests.
  • Avoid highly sensitive topics or flag them with appropriate warnings.
  • Summarize key learnings after each Myth Buster discussion.

All Platforms Tips

For all platforms, use clear headers and concise language. Tag relevant members or channels to boost visibility. Use polls or reactions for quick engagement. Link to external resources when possible, and moderate discussions to maintain a respectful tone.

Frequently Asked Questions

How often should I use Myth Buster templates in my design community?

Use Myth Buster templates once or twice a week to keep discussions fresh and encourage ongoing engagement.

What if a myth sparks heated debate?

Set clear community guidelines and moderate actively. Remind members to focus on facts and respect diverse perspectives.

Should I always provide the correct answer right away?

Encourage members to discuss first, then follow up with sourced facts and resources to promote learning.

Can I adapt these templates for other design niches?

Absolutely. Adjust the wording to fit your specific audience, such as UX, graphic, or interior design.

Where can I find reliable sources for myth-busting facts?

Refer to industry leaders, academic journals, and trusted design publications like AIGA, Smashing Magazine, and Nielsen Norman Group.

How do I handle sensitive or controversial myths?

Approach with caution, add content warnings, and be ready to guide the discussion to ensure a respectful environment.

What are some ways to increase participation with these templates?

Tag active members, run themed weeks, and use polls or reactions to lower participation barriers.

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